If you’re looking for a safe choice to climb ladder on the first couple of days of the patch, Hunter is clearly one of the best choices. This matchup was a struggle for all Hunter archetypes, and now that it might be gone, there’s a good reason to believe that Hunter will quickly establish itself as the most popular class in the game (which is not too different from its current state!). Its biggest counter, Odd Paladin, has been severely weakened if not destroyed. Every class will be affected by these changes, whether directly, or indirectly. This patch is drastic and might be the most impactful set of balance changes we’ve ever seen.Without Leeching Poison offering a constant source of healing, Kingsbane Rogue as a late-game strategy is far weaker and likely unplayable. Leeching Poison is a core card in Kingsbane Rogue and gives the deck an incredible recovery mechanic against aggressive decks, while making it extremely resilient against slower decks that have a difficulty killing it without a significant amount of burst damage. Shudderwock Shaman as an infinite damage combo deck is pretty much dead. However, the biggest implication is that Shaman can no longer chain infinite Shudderwocks through the interaction between Chain Gang and Grumble. It becomes a worse card in any Keleseth deck or any other deck that looks to buff it in hand (Val’anyr/Soul Infusion) since the buffs will no longer apply to the copy. The change to Saronite Chain Gang has multiple implications.At 6 mana, it becomes very mediocre and we don’t think it’s a worthy build-around card for Even Paladin or any Midrange Paladin deck. Level Up! is the most important pay-off card for Odd Paladin in the standard format, and the nerf takes it away from the deck.At 6 mana, it becomes a pretty terrible source of card draw and ramp, and it’s even less likely to see play compared to a 3 mana Wild Growth. Nourish, another core card in every ramping Druid deck, is nerfed.Every single Druid deck in the current meta is heavily affected by this change. This change turns it from one of the strongest cards in the game into a card that we doubt will see play. Wild Growth, the most iconic Druid card in the game and the symbol of the class’ identity as a ramping class, is nerfed.You can join the conversation on our Discord channel. In this article, we’re going to look at the balance changes and give our thoughts regarding the impact of this patch on each class and its archetypes. To help us collect enough data and make it to our deadline, sign up and contribute ! We collect data through either Track-o-Bot or Hearthstone Decktracker. We hope that we will be able to collect enough data to publish the report on Thursday but judging by the current pace of games we are receiving, it’s not a certainty : it’s entirely dependent on the community’s contribution. Therefore, we are canceling the report scheduled for tomorrow, and will do our best to produce a report next week that will discuss the post-patch meta. With such monumental changes that will likely shatter the meta into pieces, we felt that discussing the pre-patch meta would be uninformative to the community. The announcement of balance changes caught us just as we were finishing work on Data Reaper Report #115, which was scheduled to come out tomorrow, December 20 th.
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